Sharing My Battle Weekly challenge! SPINEBACK TURTLE

in Blockchain Gaming6 months ago

Hello Splinterlandsers!

Today I want to share my battle for weekly challenge! SPINEBACK TURTLE.
This is my Second Post of about this weekly challenge, SPINEBACK TURTLE.


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SPINEBACK TURTLE

Edition: ALPHA/BETA
Rarity: COMMON
Element: WATER
Attack: MELEE
Abilities: Thorns at level 4

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=SPINEBACK TURTLE=

Spineback Turtles live around the edges of the Dark Water, in the inner seas of ΛZMΛRÉ.

They can breathe air, but the incredibly harsh climate of the Water Splinter makes the recesses of the deep more comfortable.

They are generally gentle creatures, but when roused to battle, they are shockingly difficult to destroy.

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Battle Rule

  • Standard : No modification to the standard gameplay rules and mechanics.
  • Mana Cost 20
  • Allow Summoner : All Elements.


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Battle Rule is very nice because we can use all Elemental Summoners. Mana Cost is appropriate.

So I have to choose Lineup carefully. I think the opposing team is likely to use with the Fire Summoner or Death Summoner.

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"MY LINE UP AND POSITION"

SUMMONER : Water Summoner, KELYA FRENDUL

  • Reason for Picking: In this battle, He is a good Summoner for appropriate mana cap battles. I chose to use the powerful Water Elements. appropriate use the abilities : +1 speed and +1 Armor for my team monsters. His ability is Very support in battles.


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First Position Tank: SPINEBACK TURTLE

  • Reason for Picking: SPINEBACK TURTLE (Theme Monster)
    (Mana cost 4, speed 1, Melee attack 1, shield 2 and lives 6, with no ability).

It is a Common card of Water Units.

He is a Mini Tank of Water Elements. I like his shield 2, and life 6 is very support in battle rounds. His using mana cost is cheap.

I use him to defence some melee attacks of enemy team by his shield and life.

I guess , It is suitable for this battle.

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Second Position: HARDY STONEFISH

  • Reason for Picking: HARDY STONEFISH

( Mana cost 1, Speed 1, melee attack 1 and lives 1) .

I use him for second tanker.

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Third Position: PELACOR BANDIT

  • Reason for Picking: PELACOR BANDIT

( Mana cost 3, speed 3, Sneak(Melee) attack 1 and lives 2 ).

He is a good supporter of back row attacker.

I choose him as a supporter or damage reducer for my back team.

His "Sneak" and "Flying" ability are very support in my battles.
I like his speedy attacks.

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Fourth Position: ICE PIXIE

  • Reason for Picking: ICE PIXIE

( Mana cost 2, speed 3, Magic attack 1 and lives 1 ).

She is a good supporter attacker.

I choose her as a supporter or damage reducer for my back team.

Her "Flying" ability is very support in my battles.

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Fifth Position: DEEPLURKER

  • Reason for Picking: DEEPLURKER

(Mana cost 6, speed 2, Melee attack 3 and lives 6 ).

He is a good "Opportunity" attacker. His melee attack damage is awesome.

I choose him as a main fighter of my attack team.

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OK Let's See BATTLE ROUNDS

Game Rules:

  • Standard : No modification to the standard gameplay rules and mechanics.
  • Mana Cost 27
  • Allow Summoner : All Elements.

(PLAY BY PLAY)

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[ROUND- 1]

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  • At the start of the first round after seeing my enemy used Death Summoner, It's just as I expected.. Enemy team is line up with complex of Melee attackers, Magic attackers and Ranges attackers. So his team was prepared with strong line up.

  • At this first round, Both teams are against each other. My team was fall my magic attacker "ICE PIXIE" and opponent team also lost his one of back row sneak attacker.

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[ROUND- 2]

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  • It's a good battle. In this round two, opponent team falls his two of range attackers. It is good condition for me.

  • And after a few attacks pass, My Theme Fighter Tank SPINEBACK TURTLE is fall. He did his job well.

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[ROUND- 3]

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  • My team knock down the opponent team's back row magic attacker again.
    And also my team's damage reducer supporters are falls.
  • In both teams, only one striker remains.
    It's an exciting battle.

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[ROUND- 4]

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  • In this round four, opponent team's tank is left 2 lives and my last attacker stand with 5 lives. In the next round, If nothing goes wrong, my team will win.

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[ROUND- 5]

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In this round fifth, opponent team's tank is knock down by my team's main fighter "DEEPLURKER". But it is a lucky win, my last attacker stand only one live.

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At the end, battle is end with victory for me.

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Opponent team's line-up is strong with Complex attackers.
My team also strong damage attackers.
Until the last minute, this battle is led both of us to an exciting battle.

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Battle Results Reaction:

An excellent whole team performance that leads my team to victory. With the combined speedy attacker of Melee and Sneak and Opportunity attacker at the behind Tanker. The damage reducer supporters in particular was well supported. That was a good lineup for an Water Elemental Team for appropriate mana cost battles. The victory was definitely won.

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Telling about My lineup

The main point for appropriate mana cost battle is choosing the fasted attackers with good damage attacks. If you have "Thorns" or "Shield" ability tanker or more armored tanker, you must choose him exactly. My lineup are consists of 1 melee attack mini tanker with "2 armor". Then follower monsters as 1 melee attacker, 1 with "Sneak and Flying" ability and good speed attack,1 magic attacker, 1 Opportunity attacker with good damage and speed. And then if mana cost is allow I can choose 2 or 3 Range or Sneak attackers as a back line supporters with "Flying" ability. This lineup is best for "Any other Elemental Team" battles. I use my lineup which depend on battle rules.

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Did your strategy work?

Yes it did work as the Water Elemental, with life 6 and shield 2 Mini Tanker provides a good strong tank positions in appropriate mana cost battles. With this Mini tankers can be a good tanker if he fights with other speedy Melee attackers- such as Opportunity and Sneak attacks supporters. In this battle my Theme attacker "SPINEBACK TURTLE" is show his perfect "strong tank" power. And also the "Opportunity" attacker is show his good damages. However, it is the collective strength of the whole team that makes a team strong.

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What will you try differently next time?

In later matches, "SPINEBACK TURTLE" will be used in many other line-ups with other Water elemental monsters. I would love to twist some changes. But for now I like that lineup to work as it's really a good combination for appropriate mana cost battles. I want to meet more amazing Battles with "SPINEBACK TURTLE".

However, if I will use a higher level "SPINEBACK TURTLE" in the future, I will definitely use better cards to team up with.

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Do you like the "SPINEBACK TURTLE"? Why or why not?

I'm in the Bronze Leagues, I love to use "SPINEBACK TURTLE" because of his "cheap mana cost and good shielded lives" is very support in battles. It can join with other attackers and team up a strong line up. We believe in his defending roll to provide support at the team melee attacker and we will choose "SPINEBACK TURTLE" exactly.

In the future, I will try to use it on higher leagues as soon as I find my way as well to climb up there first.

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If you want to watch the full gameplay of the game, please click on the gameplay Battle Link link below:

You can also see my battle gameplay at Twitter-

If you are now ready to experience this, feel free to sign up with my ref link below –

  • My Ref LInk to join this wonderful game and community at SPLINTERLANDS.

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All images are take from Splinterlands Game sources
Special thanks to Splinterlands Game

Thanks you for visiting my post.
Good luck and see you around.
@nyinyiwin

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